Super Beast Hunt ~Prologue~
A downloadable game for Windows
-STORY-
Victoria is a barista who works at a famous cafe. But trouble strikes when she realises there's no meat! Only she is capable of finding some, as long as she can brave the deadly Beasts.
-FEATURES-
-Platforming
-A silly protagonist. Look how silly she is!
-Evil Beasts to jump on and stuff.
-One secret, just for you.
This is a short single level demo for the full version of Super Beast Hunt. The fully game is currently planned to feature over 20 crazy levels, 5 scary bosses, some sneaky secrets, and many more evil wicked vile Beasts!
You can keep up with development of the game on my twitter, my other twitter, or my tumblr.
-CREDITS-
Developed by WOAH_MAAAN
Music composed by MelonMungus
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | WOAH_MAAAN |
Genre | Platformer |
Tags | 2D, Cute, Female Protagonist |
Download
Download
super_beast_hunt_prologue.zip 59 MB
Development log
- DEMO!!Nov 11, 2021
Comments
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i like this anime styyle!
I gave the this a go till I hit my limit
I love the humor and art style and the dancing intro
The tricky platforming was fair not impossible.fun game! feels very polished for a demo. color scheme and pixel art is very nice and the backgrounds are really comfy! (also the trap part's music bops)
i found myself not really understanding when to use vic's projectiles and not learning how my moves interact with the enemies very well, but i can't tell if that's cause it wasn't properly taught through the level design or if im simply daft and didn't really catch it cause i was going at a fast pace.
two questions: how long have you worked on this game for, and do you plan to sell the full game?
I've been working on this game for about a year now. This demo is only a small part of it. The full game will be released for free.
As for the moves, the projectiles are intended as a safe way to hit enemies from a distance. The other moves allow you to bounce off enemies if used in mid-air while also restoring your dash. I did design a section at the start of the demo with the intent of teaching this mechanic, though since the enemies die in one hit to a projectile and you don't need to dash to reach them, it might have been easy to miss. I also should've explained that dashing into an enemy bounces you backwards. I'll admit that the tutorial wasn't quite detailed enough since it was added quite late.
I'll incorporate a better tutorial in the full game.
Thanks for the feedback!
really good work
Great job!